CyRedCh
-Thumbnails for future pages 2-15 have been completed and sketched, awaiting for full pencil art, digital ink and color
-New tools for coloring and inking have been purchased, and older, completed pages will be updated to fit the current standard
-Work and planning on future integrated trans-media storytelling opportunities have begun
The previous point is one that I'd like to expound upon a bit for those that may be unfamiliar with the idea of trans-media and the potential it holds for interesting experiences.
Trans-media storytelling is a method used to tell a story through two or more different forms of media, usually to enhance the overall story or to allow another view of the story to be brought about. In the case of CyRedCh, I have plans to put together an audio podcast that corresponds with actions and events that take place in the original comic. This podcast, which will include music and "interviews" with various other characters from the story, should help to enhance the reader's immersion in the world, as well as help bring greater detail and future story potential into the work.
There's a great deal more behind trans-media storytelling, but I shall save a deeper discussion for another time. For now, let's continue on to the other large project I have in the works:
Everyday Robots
-Python code is being cleaned and optimized, with an emphasis on repairing bugs in the current build
-Previously cut characters and locations are beginning to be fleshed out and worked into the overall script, resulting in at least 20% more content for the game
-The previous method of making selections (choosing an action from a list) is being augmented with "hitboxes" for clickable objects, allowing for fewer persistent UI elements
The last point is, once again, something that I wanted to make rather clear mainly because it plays into how one interacts with the game. Currently, the player would be given a list of available actions possible within the confined environment. While this was technically functional, it obscured the artwork and objects the player was, in fact, supposed to be interacting with, like so:
There's a great deal more behind trans-media storytelling, but I shall save a deeper discussion for another time. For now, let's continue on to the other large project I have in the works:
Everyday Robots
-Python code is being cleaned and optimized, with an emphasis on repairing bugs in the current build
-Previously cut characters and locations are beginning to be fleshed out and worked into the overall script, resulting in at least 20% more content for the game
-The previous method of making selections (choosing an action from a list) is being augmented with "hitboxes" for clickable objects, allowing for fewer persistent UI elements
The last point is, once again, something that I wanted to make rather clear mainly because it plays into how one interacts with the game. Currently, the player would be given a list of available actions possible within the confined environment. While this was technically functional, it obscured the artwork and objects the player was, in fact, supposed to be interacting with, like so:
To cut down on the intrusive list, I am researching how to program hitboxes, or a place on the background that allows the player to click on a desired object to preform an action. This, coupled with more elegant lists during dialogue exchanges, should help the interface clash less with the overall experience, and will grant the player a more immersive play session.
Sadly, due to my current hardware and time constraints, these are the only updates made to my projects since the last time I posted. However, I will be finding more time to work on these stories in the coming months, and should hopefully have more exciting progress to share.
Until then, thank you for reading and for accompanying me on this journey. If you have any questions or comments, feel free to type them below, and I'll be happy to answer them as soon as I can.
Tschüss!
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