As time has past, this site has gone from active, regressed to slow, then finally put into mothballs for what I had expected to be forever. However, what with plans underway for a few new projects, I wanted to reopen this space and use it once more. However, instead of using it to display my webcomics, I wanted to use this as an outlet for progress on aforementioned projects, announcements for new updates, and discussions on topics related to media and the construction thereof. If anything, this journal will act as a exercise in keeping a schedule and will also help serve as motivation to actually get some serious work done. "CyRedCh" and numerous other projects have had little to no development over the past few months, and I feel as though that needs to change.
The main attraction for this journal will be two projects I plan on implementing/releasing by the end of the year:
"CyRedCh"- Taking place in the not-so-distant future, CyRedCh covers the life of a young robot by the same name who's just trying to make it. Between education, work and his own personal pursuits, CyRedCh struggles to find who he is, where he's going, and how he's going to get there.
Updates to be found on this page include character development, drafts & thumbnails for future pages, and announcements regarding spin-off projects (Believe me, there will be some serious content behind this as soon as it's up and running.
CyRedCh has been in development for some two-three years now, and I've finally come to a point where I feel confident enough to start producing actual material. What with a (somewhat) uncluttered schedule for the next few months, I anticipate the first actual pages will be uploaded within the year.
Further updates are coming soon, so stick around!
"Everyday Robots" - A simple interactive novel project involving conversation, adventures, and the difficulties of everyday life. Having started life as a college project, Everyday Robots is somewhat complete yet severely broken and undernourished. To make the five-week deadline, (while juggling a job, about twenty pages of other research, and daily classes) a great deal had to be cut, and the overall project was somewhat buggy.
Updates to look for on this blog will involve new content discussion, announcements involving bug and how to fix them, as well as discussion about the actual creation and writing for an interactive piece of fiction.
Given that most of the game can be salvageable, I doubt a full production and release would take more than a few months. That being the case, I'm also fairly certain that it won't be ready for primetime before the end of the year. Despite the playability of the code, all of the art must be redone (since most was just placeholder,) and the entirety of the bugs must be resolved. Keep a look out!
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Once again, thank you all for coming! I think this is a step in the right direction, and I can't wait to take all of you with me. If you have any questions or comments, write them down below and I'll get right back to you. Until next time!


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